Pet Society is another SIMS kind of game. Or maybe more like Little Computer People that’s more interactive. It’s a side-view game where you make a “pet” and name it then let it loose in a house.
And this is where a grown man should stop if he wasn’t totally
crazy. I, of course, pressed on.
If Pet Society has a goal, that goal is to amass trophies. You get trophies for visiting friends, playing ball, buying clothes and other things. The secondary goal is to amass money so you can get the trophies for buying things. Along the way I suppose you can also buy furniture and flooring and stuff to personalize your house.
Essentially, Barbie with quasi-animals.
Your pet isn’t just stuck in his house, though. He can wander
around town. Passing through trees can net you an occasional coin. There are stores to visit, like a grocery store and furniture store. There are also empty lots where, if you’ve got friends and invite them to play, a construction marker marks there spots. If they actually join then the spot turns into another house.
Walking into a friends house gives you a menu where you can engage in activities with your friend’s pet. Dance, tell a joke, or whatever and you can earn points to level up (giving you money and different goodies) and money.
Also in town are two areas that aren’t active yet. One is a coffee shop which, I guess, will be a place where you can interact with other players. The other is a stadium. I’m hoping this is where pets can battle to the death for fun and prizes.
There are a couple of things I don’t like about Pet Society. One
is that it’s harder than Hell to make money unless you have a lot of friends or cheat somehow. The easiest way to get serious coinage is to buy it with your PayPal account. Even in Yoville, you can “work” for $200 or so every six hours.
The other thing kind of disturbs me. If you hold down the mouse button and rub the cursor over your pet, they make some weird purring noises. If you keep rubbing then a coin pops out of their head. Ummm… Kind of phallic, you know?